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Indiana Jones
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PREVIEW.GOB
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misc_pup_iceboss.pup
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Text File
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1999-11-15
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5KB
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123 lines
# Jones 3D Puppet File
#
# iceboss.pup
#
# Puppet file for shw_ib.3do
#
# [MDR]
#
# (C) 1999 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== =============================== ======= === === ========================
Mode=0 # Rolling attack mode
stand ib_stand2.key 0x10 0 1 # Stand
walk ib_tumble_fwd.key 0x11 2 2 # Walk
run ib_tumble_fwd.key 0x11 2 2 # Run
walkback ib_tumble_fwd.key 0x11 2 2 # Walk backward
turnleft ib_tumble_fwd.key 0x10 2 2 # Turn left
turnright ib_tumble_fwd.key 0x10 2 2 # Turn right
death ib_die.key 0x14 8 8 # Death
fall ib_tumble_fwd.key 0x10 4 4 # fall
#land ib_tumble_fwd.key 0x10 4 4 # land
activatehigh ib_stand2_bd_stand3.key 0x12 7 7 # 61 Cinematic useage
drawweapon ib_stand3_roar.key 0x12 9 9 # 62 Cinematic useage
aimweapon ib_stand3_attack1.key 0x12 9 9 # 63 Cinematic useage (alternate roar)
holsterweapon ib_stand3_bd_stand2.key 0x12 7 7 # 64 Cinematic useage
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 # On all four's claw attack mode
stand ib_stand2.key 0x10 0 0 # Stand
walk ib_walk_fwd.key 0x11 2 3 # Walk
run ib_walk_fwd.key 0x11 2 3 # Run
walkback ib_walk_fwd.key 0x11 2 3 # Walk backward
turnleft ib_rotate_left.key 0x10 2 3 # Turn left
turnright ib_rotate_right.key 0x10 2 3 # Turn right
death ib_die.key 0x14 9 9 # Death
fire ib_stand2_attack1.key 0x12 5 5 # Fire 1
fire2 ib_attack_puke.key 0x12 0 5 # Fire 2
mountwall ib_climbon_90.key 0x32 5 5 # mount wall (AI anim move)
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=1 # On all four's shoot ice dart mode
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=1 # On all four's shoot ice monster mode
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=0 # Shotgun drawn
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade drawn
#---------------------------------------------------------------------------------------
Mode=7, BasedOn=0 # Special weapon drawn
#=======================================================================================
Mode=8 # Unarmed swimming
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=8 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
#=======================================================================================
Mode=16 # Unarmed crawling
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
0=3 # 0 = Head joint
1=2 # 1 = Neck joint
2=18 # 2 = Hip joint
3=13 # 3 = Firing joint 1
4=6 # 4 = Firing joint 2
5=12 # 5 = Aiming joint 1
6=5 # 6 = Aiming joint 2
#---------------------------------------------------------------------------------------
end